Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
BuildNotes
A lightweight in-game notetaking and build tracking mod for Minecraft, built for the Fabric loader. BuildNotes provides a seamless way to document your ideas, track build progress, and share information without ever leaving the game. It works in singleplayer and can be installed on a server for shared, collaborative notes.
Features
BuildNotes is designed to be a flexible tool for players and server administrators alike. All notes and builds are categorized by "Scope," which determines where they are saved and who can see them.
Note & Build Scopes
- World Scope: The default for single-player. Notes and builds are saved within a specific world's folder, keeping them tied to that world.
- Global Scope: Notes and builds are saved to your global Minecraft config folder. This makes them accessible across all your worlds and even on servers, acting as a personal, persistent in-game notepad.
- Server Scope: When both the client and a dedicated server have the mod, notes and builds can be saved to the server itself. These are visible to all connected players who also have the mod, making it a perfect tool for community noticeboards, server tours, or collaborative project planning.
Pinning & On-Screen HUD
You can pin a single Note and Build to keep them sorted at the top of your lists for quick access. Additionally, the currently pinned Note is displayed on an on-screen HUD during regular gameplay. This allows you to reference block palettes, coordinates, or to-do lists without having to open the mod's menu. The HUD automatically wraps text and hides itself when F1 (hide GUI), F3 (debug screen), or any menu is open.
Client Configuration
BuildNotes includes local configuration files found in your config/buildnotes folder. Using config.json, you can fully customize the pinned Note HUD, including:
- Position: Anchor the HUD to 9 different screen locations (e.g.,
BOTTOM_RIGHT,TOP_LEFT,CENTER). - Size: Adjust the maximum width and height the HUD is allowed to take up on your screen.
- Padding: Adjust the distance between the HUD and the edge of your screen.
- (UI colors can also be customized via the color configuration).
Advanced Text Editor
All text fields are powered by a custom multiline text editor. It includes quality-of-life features like:
- Full undo/redo support (
Ctrl+Z/Ctrl+Y). - Double-click to select words and triple-click to select entire lines.
- Intuitive selection and navigation (e.g.,
Ctrl+ Arrow Keys to move word by word).
Build Tracker
The build tracker is more than just a simple note. It includes dedicated fields for:
- Build Name
- Coordinates & Dimension
- Description & Designer Credits
- Image Gallery: Upload multiple screenshots for each build. When on a server, these images are automatically shared with other players who view the build.
- Custom Fields: Add any additional fields you need for tracking materials, farm rates, or other project-specific data.
Server Administration & Permissions
When installed on a Fabric server, BuildNotes offers a complete permission system to control who can create, edit, and delete server-scoped notes.
- Operator Access: Server operators can edit server notes by default.
- Permission Commands: The command system allows OPs to grant or revoke editing permissions for specific players.
- Allow All Mode: A simple command toggle to allow every player on the server to edit notes, perfect for smaller, trusted communities.
Admin Commands:
/buildnotes allow <player>
/buildnotes disallow <player>
/buildnotes list
/buildnotes allow_all <true|false>
Screenshots
Note
Build
Download
You can download the latest version of BuildNotes from:
Dependencies
- Fabric API: Required for all features.
Future Plans
- An in-game configuration screen for clientside settings.
- The ability to categorize or tag notes for better organization.
- Potential integrations with other mods (e.g., world map mods for waypoint creation).
License
This project is licensed under the MIT License. See LICENSE for details.



