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LUMINOUS: NETHER V1.3.2 Changelog
NEW FEATURES:
-LUMINOUS:NETHER IS NOW 100% COMPATIBLE WITH TERRABLENDER! This is a huge one. In updates prior, I had Terrablender as a required dependency, but not full integration. In this update, the bioms are fully added using Terrablender, and you can now configure the weight of the biomes in the config settings! (In the forge version, there is a new config file with this setting in it, but in NeoForge, it's in the existing one)
-Completely reworked the Poltergeist. It has been renamed to the "Pottergeist", and now spawns exclusively in new small structures in the Ash forest biome, resembling prison cells. All you need to do is right click a Pottergeist to tame it! The Pottergeist can be instructed to either stay or follow the player, and they have the ability to carry loot, like mobile chests! Each Pottergeist can hold 15 slots worth of items, and be decorated using the 4 loot vase types!
-(Unfortunately NOT included in this update is the ability to increase the health of a Pottergeist if it is wearing a vase. That feature will come in a future update. For right now, the vases are just decorative!)
-Armor trims are back! The "Cultist" and "Haunt" armor trims are now useable again, and have been re-added to the vase loot pools!
-Piglin Cultists and Piglin Cultist riders now FULLY SUPPORT rendered "items in hand" and ALL cultists now use based procedural movement animations, just like vanilla mobs! This may seem small, but its an AMAZING breakthrough to me! You will notice the legs and arms of the piglin cultists will move faster or slower based on how fast they are moving now - a HUGE step towards behavior that works exactly like vanilla mobs!
-The Revenant Skeleton and Crimson Walker now support procedural based animations and attacks! You'll notice their movement looking a lot more vanilla like!
-Removed the Piglin Cultist archer from the mod. (The AI and drops were never 100% functional the way I wanted them to be, so for the time being, I am removing it. Instead, I aim to make it so that normal Cultist Piglins can spawn with either a bow or an axe, however, it is something I need to push to a future update. The cultists with bows WILL return one day!)
-Added Blackstone generation to the walls of the Ash Forest, as well as a new block - Blackstone Quartz ore, giving the biome a brand new look and feel!
-Added a new item, the Cultist Axe, which is the default item that all piglin cultists wield now. Dropped by cultist Piglins, this axe is a medium damage, medium speed weapon for early game nether explorers. As of now, the Cultist axe does not have any custom enchantments, but expect them in a future update, to make the weapon more unique!
-Added a new use to Popshroom juice, with players now being able to "place" the juice on the ground, creating a sticky coating that entities cant jump on! Aside from this, Popshroom juice can be used to assist in climbing, or used to help save you from high falls in the nether!
-Piglin Cultist Leaders and Zombified Piglin Cultist leaders both have a 15% chance to summon backup when attacked, giving them a unique use!
-The Configuration files for "mushlin_spewer_spawning", "piglin_executioner_spawning", and "furnace_spawning", now only accepting values of 1 for spawning enabled and 0 for spawning disabled
-The Mushlin King and Warped Mushlin King projectiles now have their own unique death message
-Added new custom walk, hurt, and ground pound sound effects for the Furnace and Soul Furnace
-Added the "Minecraft:logs_that_burn" tag to all custom log blocks, meaning they can al be smelted into charcoal
-Ectoplasm Ball projectiles will now work in Dispensers!
-Added a missing entity shadow for the Basalt Executioner
-Added localization for the "Soul Cleave" enchantment, adding compatibility for mods that give enchantment descriptions!
-Piglin and Basalt executioners now have agro and death animations
-Added the "luminous_nether:loot_vase" tag to all loot vases, removing the "Forge:vases" tag
-The Cultist rider will now spawn a normal Piglin Cultist when killed
-Added Decorative and Chiseled Fungirrack bricks to the Mushlin Shrine and Ribcage Stables structures
-"ash" from the supplementaries mod works with Solid ash blocks in both ways now, where Ash block from Luminous Nether now will craft 4 supplementaries ash items
-Wall mounted candles are now off by default, and can be lit with flint and steel like the skull candles
-Added Wall mounted Ash candles to the graveyard and Shrine structures in the Ash Forest
-Added Withered Saplings - so they can now be grown properly!
-Removed the Guzzleghasts attack animation
-Gave Guzzleghasts a knockback value of 0.2 from 0
-Added a new sound effect when taking/placing Popshroom juice into a Popshroom
-Added sound effect when throwing a Crimson Contaminant bottle
-Added glass particles when the Crimson Contaminant hits a block/entity
-Added tall golden mushrooms - a new plant type in the fungal plains to replace Tall Golden Grass
-Driprot Vines, if right clicked on the end of a vine with a pale melon, will now attach that melon to the vine
-Driprot Vines can now be Bonemealed, with a chance to yield a pale melon, so they can be replenished in your world!
-Added the zombified piglin cultist rider, a new zombified variant of the existing mob, for continuity with the other undead variants
BUG FIXES:
-Fixed a critical issue causing the game to crash when a poltergeist is near
-Fixed a long standing bug where the ritual table could not be used on the first day of the game
-Reduced the stack size of golden stew from 64 > 1
-Reduced the xp that the Mushlin Bumper drops from 10 > 5
-Removed a procedure that made the Mushlin Bumper drop an EXTRA 5 xp on top of the existing 10, leading to a total of 15xp per Mushlin Bumper killer, 3x higher than it should be
-Fixed an inconsistent recipe with the full Golden Mushroom blocks, so now putting a 2x2 of one will result in 4 of the other, interchangeably
-The Basalt Executioner now has the proper spawn egg colors
-The Rare legendary beasts can now properly be detected by the Beast Totem
-The Warped King will not longer be infected by the projectile he shoots
-Fixed a bug where Loot vases could not be obtained using silk touch
-Fixed a bug where the "medium" Loot vase in the fungal plains had a pixel inconsistent UV
-Fixed an issue where Golden Sprouts were replaceable
-Particles and sounds now properly come out of Fire Pit blocks
-Solid Ash blocks now don't require shovels for the correct item to drop, meaning, they will drop ash with anything that is not a shovel when broken, as intended
-Cleaned up the procedure that causes the Ghost block to haze the players screen. Hopefully my changes will stop a very rare bug causing the white haze to flash on players screens
-Fixed a bug where the Cultist Rider would not drop xp or show its death particles every time
-Updated the procedure for using Bone meal on a Golden Mushroom - making it less likely to clip through blocks when grown. It now always grows large mushrooms, and excludes the shroomlights
-Fixed a bug where the Food meter for a glider was not in the right place if riding it on creative mode
-Fixed a bug where destroying a dart trap during the 1 second before it fires caused the projectile to shoot anyways
-Fixed a bug where the Piglin Executioner did not spawn poof particles when killed
-Fixed an improper value where the Mushlin King, Warped Mushlin King, Furnace, and Soul Furnace all dropped 10xp instead of 100xp when killed
-Fixed an issue where the Mushlin King and Warped Mushlin King would not play the entirely of their death animations before fully disappearing
-Fixed a bug causing some of the legendary beasts to have an improper Step height
-Fixed a bug where the Furnace and Soul Furnace would kill all of their spawned Embers during a ground pound
-Fixed a bug where the Furnace, Soul Furnace, Piglin Executioner, and Basalt Executioner would deal damage after they died
-Fixed a bug that caused the Piglin Cultists and the Mushlin Bumpers to not drop cooked variants of pork / Mushlin protein when they died to fire
-fixed a bug where the revenant skeleton would not put its arms down when it was no longer targeting an entity
-Fixed a missing loot pool for the Soul Ember
RETEXTURES / MODEL CHANGES:
-All Piglin Cultists and Zombified Piglin Cultists have received new, cleaner textures, favoring a new hooded look to make them appear more "cult like"!
-Retextured the Piglin Ghost, cleaning up its texture and making it look more like the executioner
-Gave new, smooth animations to the Piglin Ghost
-Updated the Model, Texture, and animations for the Piglin and Basalt Executioner, making the animations a lot smoother, and making their texture look better!
-Updated the Model, Texture, and animations for the Furnace and Soul Furnace, making the animations a lot smoother, and making their texture look better!
-Updated the Model, Texture, and animations for the Mushlin King and Warped Mushlin King, making the animations a lot smoother, and making their texture look better!
-Added a bone in the Furnace and Soul Furnace model so that it can move it's head more independently of where the entity is "looking" during it's animations
-Added a bone in the Pottergeist and Poltergeist model so that it can move it's head more independently of where the entity is "looking" during it's animations
-Retextured the Executioner Cowl item and headpiece
-Retextured the Piglin Executioner Trophy
-Retextured all three of the Soul Sand valley themed Loot vases, with new, darker, basalt like colorations
-Retextured the Fungal Plains themes Loot vases, giving them a golden ring around the neck of the vase
-Retextured the ash block, it's now its own unique texture! (Credit @TheModderG)
-Retextured the Ghost Vent
-Retextured the Charred Netherrack block, it's now its own unique texture! (Credit @TheModderG)
-Retextured the Withered Door (Credit @TheModderG)
-Retextured the Withered Trapdoor
-Retextured the Decorative Fungirrack Brick (Credit @TheModderG)
-Retextured the ash brick set to match the colors of the new Ash block texture
-Retextured the top and bottom of decorative Ash Bricks, differing from the Heavy Ash Brick texture
-Retextured the Bump pad so it's golden trim matches the decorative Fungirrack bricks
-Retextured the Fungirrack brick set, making the contrast more apparent, and the darkest colors darker
-Retextured the Fungirrack Dart Trap
-Retextured the Cult armor trim template
-Retextured the logo for the Auto Mending effect
-Retextured the ritual table button for the auto mending effect
-Retextured the dropped Music Disc from the Furnace
-Retextured the Soul furnace trophy to match the new texture of the soul furnace
TECHNICAL CHANGES:
ASH FOREST-
-Rebuilt the "Fire Pit" blocks, making them blockstates instead of separate block instances, and changing their names and IDs to Ash_Fire_Pit, Soul_Soul_Fire_Pit, and Netherrack_Fire_pit respectively. This means all existing fire pit blocks will be removed from your world
-Rebuilt the "Driprot Vine" into blockstates, so there is no longer an instance called the "Driprot_Vine_Tip" in the game
-Changed the IDs of wall mounted candles to "ash_wall_candle and nether_wall_candle" respectively
-Changed a Typo on the "Ectoplasm Blacklist" tag, so it is now spelled correctly
-Added new blocks to the Ectoplasm Blacklist
-Spirit Spawn Weight increased from 60 > 70
-Guzzleghast spawn weight reduced from 70 > 55
-Changed the particle type and rarity in the Ash Forest from "Ash" to "White Ash" with a weight of 3, increased from 2
-Changed the break sound of the Piglin Executioner trophy to nether bricks
-Reduced the "walk" speed of Guzzleghasts, Spirits, and Pottergeists from 0.3 > 0.2, so they won't speed up rapidly and fly into the air when they touch the ground
-Guzzleghasts are now always hostile, regardless of if you're holding food
-Decreased the attack damage of Guzzleghasts from 8 > 6
-Decreased the armor protection of Guzzleghasts from 4 > 2
-Added a new value randomized between 2-4 for every spawned Guzzleghast that sets its "max" amount of tries to be fed before pacifying it, preventing players from getting extremely unlucky with how much they have to feed it
-Removed forced ticking for ghost vents, which was contributing to lag in some cases
-Decreased the rate at which pale fire and Ghost vents make burning sounds
-The burning sound from Ghost Vents is now a low pitch
-The burning sound from Ghost Vents is now classified as an "ambient" sound
-Smoke particles now start higher out of pale fire, mimicking vanilla fire behavior better
-Pottergeists are no longer hostile
-Pottergeists will no longer drop their corresponding loot vase when killed
-Renamed "Ashy Netherrack" to "Charred Netherrack", so the ID of the block matches the name
-Increased the spawn frequency of Ash Grass per chunk from 5 > 13
-Reduced the xp granted by feeding a guzzleghast from 12 > 6
-Decreased the xp granted by killing a piglin ghost from 10 > 6
-Renamed "Ash" to "Ashes" to match its registry name
-Reduced the knockback resistance of Pottergeists from 3 > 0.5
-The Ash forest will now properly play nether music instead of overworld music
-Increased the spawn weight of Wither Skeletons in the Ash Forest from 50 > 55
-Driprot vines will now always attach to blocks if there is a block below it
-Changed the color of the Guzzleghast's spawn egg, so it can be distinguished from the Spirit
-Increased the spawn weight of Ash Grass from 13 > 30
-Changed the generation stage of the Ash Forest trees so that the basalt delta features are less likely to spawn on top of the leaves
-Added the Haunt Armor Trim back to the Ghostly vase loot pool
-Reduced Guzzleghast and Spirit knockback resistance from 3 > 0.5
-Guzzleghasts and Spirits now share a "hurt" sound with the Pottergeist
FUNGAL PLAINS-
-Reduced the generation frequency of the Fungal plains slightly- in an attempt to balance out how often it's encountered in the nether
-Cultists will NO LONGER attack Piglins. This feature contributed to lag, and it just didn't feel conducive to the mods playability
-Increased the health of Piglin Cultist Leadersand Zombified Piglin Cultist leaders from 26 > 32
-Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now immune to fire/lava damage
-Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now classified as "undead"-The Bump pad now has a yellow "rare" name
-Reduced Piglin spawn weight in the fungal plains from 50 > 20
-Reduced Piglin spawn group size in the fungal plains from 4-5 > 2-3
-Reduced Zombified Piglin Cultist leader spawn weight in the fungal plains from 40 > 20
-Increased the health of Piglin Cultist Riders and Zombified Piglin Cultist Riders from 30 > 40
-Increased the max spawn group size of Piglin Cultist Leaders in the fungal plains from 1 > 2
-Increased the max spawn group size of Piglin Cultist Riders in the fungal plains from 1 > 2
-Decreased the spawn weight of Piglin Cultist Riders in the fungal plains from 40 > 30
-Changed the ID of the "Golden Popshroom" to "Popshroom" so the name and ID match, this will cause existing ones to be removed from the world, unfortunately
-Swapped the "chiseled" and "decorative" Fungirrack brick textures. Their names felt better suited to one another, with the decorative one being gilded, and the chiseled one being different brick etchings
-Lowered the xp granted by killing a cultist rider from 18 > 8
-Increased Hoglin Rider knockback resistance from 0 > 0.4
-Removed the golden axe from the Hoglin Rider Loot Pool
-Replaced the iron axe with a golden axe in the zombified piglin cultist loot table
-Increased the chance to get a saddle from a Hoglin Rider
-Increased the spawn frequency of the Golden Fungi in the Fungal Plains
-Adjusted the Piglin Cultist AI to make it a little more consistent in attacking the player
-Increased the speed of the Piglin Cultists attack animation, and made it a little less choppy
-Removed Small gold grass, renaming it to "Golden Sprouts" with a new block ID - in order to stop existing worlds from losing their grass, the luminous_nether:gold_grass was not deleted from the mod, but,new chunks will be loaded exclusively with Golden Sprouts
-Removed Large gold grass in favor of Tall Golden Mushrooms -Increased the luminance of Fungirrack Dart Trap blocks from 5 > 10 when active
-The Fungirrack Dart Trap now has a yellow "rare" name
-Increased the Fungirrack Dart Trap projectile speed from 1 > 1.2
-Combined the two separate IDs for the Fungirrack Dart Trap into a singular blockstate
-Made it so that some Large golden mushrooms generated in the fungal plains spawn without shroomlights
-Added missing death "poof" particles for the Mushlin King
-Increased the spawn frequency of Gold Spores per chunk
-Changed the break sound of Golden Nylium from "nylium" to "netherrack"
-Golden Sprouts and Golden Fungi now make the "roots" sound when broken
-Popshrooms and Withered Popshrooms now have a yellow "rare" name
-Added the Cultist Armor Trim back to the Mushlin vase loot pool
GENERAL-
-Removed unnecessary 2nd and 3rd entity instances for the Mushlin King, Piglin Executioner, and The Furnace
-Changed the ID of the "Warped_King" to the "Warped_Mushlin_King" To match with Luminous:Beasts
-Rebuilt all "loot vase" blocks from the ground up, with all 3 "Sizes" of the vases now being different blockstates instead of their own block instances. The IDS of all the loot vases has also changed to "Mushlin_Loot_Vase", Ghostly_loot_vase, Soul_loot_vase, and Nether_loot_vase" respectively. This unfortunately means that all existing Loot Vase blocks will be removed from your world, but it's a necessary step for me towards making this mod more wholistic and functional!
-Combined the "lit" and "unlit" Skull Candles into blockstates
-The Piglin and Basalt Executioner are no longer classified as "undead " -Increased the damage of the Warped King projectile from 7 > 9
-Increased the movement speed of the Mushlin King and Warped King from 0.24 > 0.25
-Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22
-Reduced the attack range of the Furnace and Soul Furnace from 8 > 6
-Decreased the hitbox size of the Piglin Executioner and Basalt Executioner form 1.3 > 1
-Reworked how the Piglin and Basalt Executioners "rage" attack works. He will now slam the ground, sending nearby entities upwards, before spawning his backup!
-Rebuilt the Attack procedure for the Furnace and Soul Furnace - so its knockback is a little more consistent
-Rebuilt the Attack procedure for the Piglin and Basalt Executioner - so its knockback is a little more consistent
-All Loot vases now have yellow "rare" names
-Enabled collisions for Pottergeists
-Reduced the walk speed of the Revenant Skeleton from 0.23 > 0.22
-Reduced the hitbox size of the Glider from 1.5 > 1.2
-Lowered the Model of the Glider, and lowered the offset of a riding player to match, so the hitbox better matches the shape of the glider
-Added Mushroom and Withered Doors to the "Minecraft:wooden_doors" tag
-Added Mushroom and Withered Trapdoors to the "Minecraft:wooden_trapdoors" tag
-Increased the xp granted by killing a glider from 0 > 3
-Increased the xp granted by killing an ember and soul ember from 0 > 5
-Inverted the colors of the Ember spawn egg so it is easier to tell apart from the furnace
-Changed the location that the particles spawn from the crimson contaminant projectile when it hits an entity, being more accurate to the location of the entity that was hit
-Decreased the volume of the glass break sound effect when a crimson contaminant bottle is broken
-Increased the volume of the "squish" sound effect when a crimson contaminant bottle is broken
-Added missing death "poof" particles for the Furnace and Soul Furnace
-Removed the flash particles from the ember and soul ember death
-Removed the fire work sound effect from the ember and soul ember when killed
-Significantly decreased the amount of particles spawned by the ember and soul ember when killed
-Removed blaze powder from the loot pool of Embers
-Decreased the health of the Ember from 20 > 13
-Decreased the health of the Soul Ember from 30 > 20
-Increased the speed of the Ember and Soul Ember from 0.26 > 0.28
-Changed the death sound of Embers and Soul Embers to "generic"
-Increased the shadow size of the Furnace and Soul Furnace from 0.7 > 1.2
-Changed the spawn location of Embers from the Furnace and Soul Furnace,so they don't cause the it to get pushed by entity stacking
-Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder
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ReleaseVersion number
1.3.2Loaders
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1.20.1Environment
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135Publication date
January 19, 2026 at 5:27 PMPublisher

RipleysMods
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